
I was messing around in the console shortly before this glitch happened-I was trying to delete a glitched "invincible" ship core, and accidentally deleted my own flagship instead-but other than that, I can't think of anything odd that happened.
#Reassembly tinkrell mods#
If most of your other mods are vanilla balanced, you will probably have a hard time fighting the Miconden. WARNING: This is a very powerful faction. damage and is more accurate than the Tinkrell rocket drone. So I'm wondering how I managed to jack up that save file. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. (edit: after verifying that my flagship worked correctly in the new test game, I exported it from there, imported it back to my original game, rebuilt my ship from scratch with the import-and, of course, that did not fix the problem) Agents Bees - faction 12 block-stacking Buildings Calculator Crystallines - faction 11 cvars. Thereby verifying the problem is in just the one save. These are generally Solar Panels used by both the Farmers and Tinkrell.

Damage is back up to normal, and the cannon eats power like crazy. R can also be generated using blocks with the Photosynth ability. I exported my flagship design, started a new Tinkrell game, collected enough C to unlock all the ship parts, then imported the same flagship and built it, unchanged, and its weapon works correctly. It seems to be something specific to that one game save. And then, for no apparent reason, my flagship's main cannon has had its damage output-and its power consumption rate-cut by about half. Everything went fine until a couple days ago. An Ork sees it shoot and realizes that yes it was enuff. Honeybadger gives a when Tinkrell gun fires. Deathstar has nothing on Tinkrell engineering. Seriously, Tinkrell are stupidly overpowered in the hands of a player. Stomped the Sentinels and Crystals easily. Oh yeah and his max build up there That'll make a gun that powderizes asteriods in seconds let alone enemy ships. Built a nice big glass cannon that can vaporize entire fleets with one salvo. That brings the forum total to six million, eight hundred seventy thousand, four hundred nineteen such threads. Bring VERY powerful point defense and mainly explosive weapons.Oh, look, yet another thread where somebody posts a strange bug. That ship is designed to be useless in combat and very slow, yet every allied station suddenly decides to spam-build dozens of it. Started as Tinkrell, decided to craft a farming ship to boost credits. Stations keep spamming with my ship design. WARNING: This is a very powerful faction. Reassembly > General Discussions > Topic Details. For instance, the Miconden heavy bomber deals far moreĭamage and is more accurate than the Tinkrell rocket drone.

Most other Miconden technology, however, is far superior to its Tinkrell modular cannons actually put their ancestors to shame in efficiencyĪnd size. This guide covers topics such as Tournament Basics, Ship Classes, Design conventions, Per faction strengths and weaknesses, and other important topics.

This guide serves to give a starting point for new players looking to get into the competitive tournament scene of reassembly. Like its creators, has been lost to time, except for the modular cannon design. Building a Competitive Ship (or fleet) in Reassembly. The Miconden are long-lost ancestors of the Tinkrell. Log terminated due to error.CONNECTION_LOST For the space ship building game Reassembly Ships In the game Reassembly, your goal is to build space ships that can destroy other space ships.
